Rimworld alpha 14

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From these humble beginnings they are tasked with creating a self-sufficient colony/city with all of the modern trappings of civilization, like security, medicine, renewable food sources, recreation opportunities, and so forth.īecause these people are regular humans and did not train to be colonists, they're relative value varies greatly. They start out with nothing except their own personal skills, the most basic of tools, and a small cache of materials and processed food.

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In every playthrough, several commercial spacecraft passengers land on a rim world, far from civilized space where each planet can have vastly disparate levels of science and technology. The game is a science fiction colony management sim, with heavy survival elements. Ludeon also plans to include deep modding tools. The Early Access release coincides with Alpha build #14, which adds custom scenarios into the mix. They successfully raised over $250,000 CAD on Kickstarter and have sold more than 120,000 copies themselves.

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They are gearing up for their entry into Steam's Early Access after being available direct from developer since early 2014. 'Rimworld' is currently in development by Canadian studio Ludeon.